Hey folks. I've been thinking about a way to try and connect a specific area of LFR mods together so that I could run an entire LFR group from level one to the max.
I think if I combined BALD & MOON mods, along with the corresponding CORE mods, I could probably use some MYRE mods to keep the whole lot tight.
Combining CORM/DC might work well too, as would perhaps Waterdeep and a surrounding region or two.
Anyone ever tried this?
Thursday, April 8, 2010
Tuesday, April 6, 2010
DCI/RPGA Woes
My woes with registering stuff for WPN play online continue.
Went to post all the rest of my D&D Encounters session and apparently it is no longer available for registering my games. Just gotta hope the other WPN DM registered his, which I think he did, so I can add all my stuff via his session entry section.
Went to post all the rest of my D&D Encounters session and apparently it is no longer available for registering my games. Just gotta hope the other WPN DM registered his, which I think he did, so I can add all my stuff via his session entry section.
Labels:
DCI,
dungeons and dragons,
lfr,
living forgotten realms,
rpga
Tuesday, March 23, 2010
Apology For Playing Blogger Hookey
Hey folks.
I have to apologize for playing blogger hookey. I know it's been awhile since I posted anything, but I've my oars back into the water. Some real life issues have swallowed up a lot of my time and haven't had time to work on much of anything until recently, so...it's back!
I have to apologize for playing blogger hookey. I know it's been awhile since I posted anything, but I've my oars back into the water. Some real life issues have swallowed up a lot of my time and haven't had time to work on much of anything until recently, so...it's back!
Tuesday, July 21, 2009
Village Games, July 21st, 2009 'Flames of War' Match
John and Josh played a match of Flames at Village last Tuesday. I think this was the first Flames night in a month or so.
In the end, John actually annihilated much of Josh's force. However, Josh had one or two tanks remaining in most of his platoons. They ultimately ran out of time, and initially called a draw. However, upon review of the victory point system in Flames, Josh technically won as he destroyed two of John's platoons to his one platoon lost. All of that despite suffering heavy losses to Josh's force! I think part of the issue is John lost his 88mm, which I think is classified as a "platoon" for game purposes. Anyhow, it was a fairly quick game, under two hours I think.
In the end, John actually annihilated much of Josh's force. However, Josh had one or two tanks remaining in most of his platoons. They ultimately ran out of time, and initially called a draw. However, upon review of the victory point system in Flames, Josh technically won as he destroyed two of John's platoons to his one platoon lost. All of that despite suffering heavy losses to Josh's force! I think part of the issue is John lost his 88mm, which I think is classified as a "platoon" for game purposes. Anyhow, it was a fairly quick game, under two hours I think.
Tuesday, July 14, 2009
Village Games, July 12th, 2009 'Living Forgotten Realms' RPGA Play
We had our usual monthly LFR game day at Village Games this past Sunday.
We had three morning games scheduled, but due to a lack of minimum players in one game and some no-shows in others, we melded down into two of the modules. The two modules were EAST 1-1 (East Rift: 'These Hallowed Halls', L1-4) and AGLA 1-1 (Aglarond: 'Lost Temple of the Fey Gods', L1-4).
I played in AGLA 1-1 (Aglarond: 'Lost Temple of the Fey Gods', L1-4). I've actually played this module before, so I used a new character: Merrin Berryfoot, a halfling rogue. I have a couple of other characters I've created, including a human Tempus cleric, but I really have wanted to play the halfling rogue. Nicholas DM'd as usual. I think we might have actually had four players (the minimum for a game), but I believe he defected to EAST 1-1. Daniel didn't have his session to DM, so he joined us. He played Fargrim, a dwarf fighter. Angie played her usual character, the gnome bard Roselyn. Joe also played his usual character, the human evoker Gil-Glin. Everyone lived, though Fargrim was dropped and frequently heavily damaged. Of course, he's a fighter.
We had three morning games scheduled, but due to a lack of minimum players in one game and some no-shows in others, we melded down into two of the modules. The two modules were EAST 1-1 (East Rift: 'These Hallowed Halls', L1-4) and AGLA 1-1 (Aglarond: 'Lost Temple of the Fey Gods', L1-4).
I played in AGLA 1-1 (Aglarond: 'Lost Temple of the Fey Gods', L1-4). I've actually played this module before, so I used a new character: Merrin Berryfoot, a halfling rogue. I have a couple of other characters I've created, including a human Tempus cleric, but I really have wanted to play the halfling rogue. Nicholas DM'd as usual. I think we might have actually had four players (the minimum for a game), but I believe he defected to EAST 1-1. Daniel didn't have his session to DM, so he joined us. He played Fargrim, a dwarf fighter. Angie played her usual character, the gnome bard Roselyn. Joe also played his usual character, the human evoker Gil-Glin. Everyone lived, though Fargrim was dropped and frequently heavily damaged. Of course, he's a fighter.
This was EAST 1-1. I was originally scheduled to play in this, but due to the player situation I opted to go play with the usual suspects. Also, a lot of these guys were friends or related, and I suspected they would like to game together. It seems every time I try to play EAST 1-1 something happens. The game gets canceled, I get bumped or some other fortuitous event occurs. Drat!
This was our last group. Originally, EAST 1-1 was actually the only scheduled game, but as we had enough people we split into two tables. We ended up playing MOON 1-1 (Moonshae Isles: 'Nature's Wrath', L1-4). Myself and Angie continued using our characters from earlier, but Joe switched to a human psion. Daniel left to go run EAST 1-1 as scheduled, and we were joined by Mike. I've played in LFR with Mike before at The Source out in Falcon Heights, and he brought his halfling paladin Burlap. The module wasn't the greatest, at least in the lower tier. We had a bit of a discussion at the beginning over whether we should play up or not. We decided as we only had four players with characters at mostly the lower end of the L1-4 range that it would probably be wisest to play down. Merrin (my character) did come close once or twice to dropping, but most of the PCs came out with little damage. The storyline did make for some comedic RP though.
Labels:
4E,
dungeons and dragons,
lfr,
living forgotten realms,
rpg,
rpga,
Village Games
Wednesday, July 8, 2009
Village Games, July 7th, 2009 'Fear and Faith' Game
Village Games, July 5th, 2009 Miniatures Painting Night
There was a fair crowd for painting yesterday, despite the Combat Cards League taking away a few of the regulars. Most of the guys painted in the backroom so I ended up missing a lot of the goings on.
Ben was out front, continuing working on his Eldar for the upcoming Rogue Trader tourney.
Ben was out front, continuing working on his Eldar for the upcoming Rogue Trader tourney.
Labels:
miniatures,
painting,
Village Games,
warhammer 40000,
warhammer 40K
Village Games, July 7th, 2009 'Combat Cards' Summer League Opener
Last night was the first day of the Combat Cards Summer League.
There were six players total. A seventh showed up but the eighth wasn't able to make it, so #7 had to sit out.
The campaign is based during the Kursk campaign, specifically at Ponyri Station. Ponyri was a heavily fortified railway station, which sat on the main rail link between Kursk and Orel. It was also a major agricultural marshaling yard area for the surrounding region's collective farms. It would see some of the most brutal fighting of the Kursk campaign.
This was Dan versus Herb.
There were six players total. A seventh showed up but the eighth wasn't able to make it, so #7 had to sit out.
The campaign is based during the Kursk campaign, specifically at Ponyri Station. Ponyri was a heavily fortified railway station, which sat on the main rail link between Kursk and Orel. It was also a major agricultural marshaling yard area for the surrounding region's collective farms. It would see some of the most brutal fighting of the Kursk campaign.
This was Dan versus Herb.
Another pairing at war.
Josh meeting his doom. Josh had almost no terrain and had some force construction issues involving artillery if I remember correctly. At the end all he had left at the final turn was a couple or mortar stands behind the buildings at the lower left. Unfortunately for them, their commander had long been useless and as a result they pretty much sat there as easy pickings. He should do better next round though, provided he doesn't take the same forces. ;)
Labels:
15mm,
Combat Cards,
Germans,
Kursk,
Ponyri Station,
Soviets,
Summer League,
Village Games
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