I don't recall the specific setting, but as you can see it is Germans vs Soviets. It was a 1650 point game between John and Josh, with John as the Germans and Josh as the Soviets. It was largely an armor and artillery duel, although Josh's IL-2s tried to hack out John's forces on several occasions, but didn't fare too well.
The mission of the game was for Josh's Soviet forces to occupy John's German objective markers and hold them for a turn.
Here are some photos and commentary of the battle.
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This was the table used. I don't have a great angle in this shot of Josh's forces, but you can see them a bit further down the page. You can see John's tanks fording the river in the upper left, his Elefant concealed in the trees in the center, and his command element in the lower left, consisting of a command unit, a Kubelwagon, a radio truck (John: "Useless!") and of course three Wespe (or is it Wespen in the plural?). Anyhow, these locations would pretty much be solid throughout the game. John also had forces in reserve to enter later in the game. I don't recall the exact numbers, but I believe it included three more Wespe and at least three other tanks.
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John is the guy on the left, Josh on the right. At this point in the game, Josh was a hurting unit. Much of his force lay in ruin as you can see by the fire/smoke markers on the table (although some are also burning German tanks).
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And this is pretty much the end of the battle. I think Josh had a few tanks left on the board plus one Katyusha and some ground personnel left. John had lost several tanks, mostly late in the game, but still retained a fair bit of his forces. In the end, Josh conceded to John.
I am new to this game, but there were a few things that really hurt Josh's game. The destruction of his Katyusha artillery, which occured right off the bat, undoubtedly hurt his game. They could have potentially rained a lot of fire down on John's forces. The inability of his IL-2s to cause any real significant damage also didn't help matters. But, as everyone here is still pretty much learning the game, the thing that really hurt Josh was probably the failure to capture the objectives in a timely manner. Josh's forces remained static too long, with his game objective being to take the dice marked objectives. John essentially sat there and picked off Josh's forces. In the end, all of these factors (and probably some other stuff I'm forgetting) led to the near demise of Josh's force. I smell a rematch though; shall comrade tankers perform better the next time around? Perhaps...
All in all, it was a good intro for me as a FoW newb. Both players were very accommodating to me as a newb and were good sports. Next Tuesday I'm going back, and will possibly take part in the fun. Until then!
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